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Roblox Loomian Legacy Next Update
- local Utilities = _p.Utilities
- local player = _p.player
- local MAX_BP = 9999
- gameBegan = false,
- medals = {},
- bp = 0,
- defeatedTrainers = ',
- firstNonEggAbility = '
- local function canSave()
- return _p.Menu.enabled and _p.MasterControl.WalkEnabled and PlayerData.gameBegan and (not _p.NPCChat.chatBox or not _p.NPCChat.chatBox.Parent) and not _p.Battle.currentBattle and not _p.CutsceneManager.InCutscene
- local trySaveThread
- if canSave() then
- return true
- local thisThread = {}
- spawn(function()
- if canSave() then
- trySaveThread = nil
- end
- end
- return false
- function PlayerData:snapshot(overwrites, enterCutscene)
- pcall(function()
- cf = _p.player.Character.HumanoidRootPart.CFrame
- local chunk = _p.DataManager.currentChunk.id
- local topRoom = _p.DataManager.currentChunk:topRoom()
- if overwrites then
- chunk = overwrites.chunk or chunk
- if overwrites.room false then
- end
- _p.Network:post('PDS', 'snapshot', {
- chunk = chunk,
- }, enterCutscene)
- _p.CutsceneManager.InCutscene = true
- end
- local k
- ..
- if k then
- if k 'money' then
- if PlayerData.moneyUpdateCallback then
- end
- k = nil
- k = v
- end
- _p.Network:bindEvent('eventCompleted', function(name)
- end)
- _p.Network:bindEvent('medalObtained', function(i)
- end)
- _p.Network:bindEvent('ItemProductPurchased', function(itemName, itemIcon)
- game:GetService('StarterGui'):SetCore('SendNotification', {
- Icon = 'rbxassetid://' . itemIcon
- end)
- return Utilities.comma_value(m or self.money)
- function PlayerData:completeEvent(event, ..)
- local r = _p.Network:get('PDS', 'completeEvent', event, ..)
- return false
- self.completedEvents[event] = true
- end
- self.trainerName = etc.tName
- self.completedEvents = etc.completedEvents
- local medals = {}
- medals[tonumber(k)] = v
- self.medals = medals
- _p.Repel.kind = etc.repel.kind
- _p.Repel.more = etc.repel.more
- if etc.reduceGraphics then
- _p.Menu.options:setLightingForReducedGraphics(true)
- _p.Menu.options.lastUnstuckTick = etc.lastUnstuckTick or 0
- _p.Menu.newGameFlag = true
- local location = etc.location
- do
- local chunk
- if not rooms then
- chunk = _p.DataManager:loadChunk(location.chunkId, {continueCFrame = cframe})
- chunk = _p.DataManager:loadChunk(location.chunkId)
- _p.MasterControl:SetIndoors(true)
- local roomId = rooms[1][1]
- local room = chunk:getRoom(roomId, door, 1, nil, cframe)
- chunk:checkRegion(door.Position)
- game:GetService('RunService').RenderStepped:wait()
- local roomMusicId, roomMusicVolume = chunk:getRoomMusic(roomId)
- _p.MusicManager:fadeToVolume('RegionMusic', roomMusicId and 0 or 0.3, 0, true)
- _p.MusicManager:stackMusic(roomMusicId, 'RoomMusic', roomMusicVolume)
- end
- for _ in pairs(chunk.data.regions) do
- oneRegion = false
- else
- end
- if oneRegion then
- local oneRegionData = chunk.data.regions[next(chunk.data.regions)]
- spawn(function()
- while true do
- if l and l.Name 'RegionMusic' then
- end
- end
- end)
- fixMusic()
- else
- end
- local subRoom = rooms[i]
- local subRoomButton
- for _, p in pairs(chunk:topRoom().model:GetChildren()) do
- if (p.Name:find('^SubRoom') and p:IsA('BasePart') or p.Name 'InsideDoor' and p:IsA('Model')) and p:FindFirstChild('id') and p.id.Value subRoomId then
- break
- end
- chunk:stackSubRoom(subRoomId, subRoomButton, true)
- chunk:topRoom().exitCFrame = subRoom[2] + chunk.roomStack[#chunk.roomStack - 1].model.Base.Position
- workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable
- cframe = cframe + chunk:topRoom().model.Base.Position
- end
- local room = chunk:topRoom()
- if entrance then
- cframe = entrance.CFrame * CFrame.new(0, 3, 1) * CFrame.Angles(0, math.pi, 0)
- entrance = room.model:FindFirstChild('ToChunk:' . chunk.id)
- cframe = entrance.CFrame * CFrame.new(0, 0, -5.5)
- end
- end
- if chunk.id 'mining' or _p.Region.FromPart(_p.storage.Models.SpawnRegion):CastPoint(cframe.p) then
- indoorsFix()
- _p.Menu.options:getUnstuck(true, false)
- wait(1)
- end
- pcall(function()
- return
- local hit = workspace:FindPartOnRay(Ray.new(cframe.p, Vector3.new(0, -100, 0)))
- return
- indoorsFix()
- if cframe then
- _p.Surf:forceSurf(cframe)
- Utilities.Teleport(cframe)
- end
- else
- end
- end
- if _p.debugEnabled and _p.Constants.DEBUG_AUTOSAVE then
- local redColor = Color3.new(1, 0, 0)
- local blackColor = Color3.new(0, 0, 0)
- BackgroundTransparency = 1,
- TextColor3 = blackColor,
- TextScaled = true,
- Size = UDim2.new(0.2, 0, 0.03, 0),
- Position = UDim2.new(0.98, 0, 0.83, 0),
- })
- statusLabel.Size = UDim2.new(1, 0, 1, 0)
- statusLabel.Parent = lastSaveLabel
- local successThread
- _p.Network:bindEvent('saveStatus', function(success, message)
- do
- successThread = thisThread
- lastSaveLabel.TextColor3 = greenColor
- delay(10, function()
- local s = math.floor(tick() - st)
- lastSaveLabel.Text = string.format('Last save %dm %ds ago', math.floor(s / 60), s % 60)
- lastSaveLabel.TextColor3 = greenColor:Lerp(redColor, math.clamp((s - 15) / 100, 0, 1))
- end
- statusLabel.TextColor3 = blackColor
- else
- end
- end)
- end
- local saveNotificationSlot, saveNotificationGui, saveNotificationText, saveNotificationThread
- _p.Network:bindEvent('saveFail', function(lastSavedSecondsAgo)
- saveNotificationThread = thisThread
- local lastSavedAt = lastSavedSecondsAgo and tick() - lastSavedSecondsAgo
- saveNotificationSlot = _p.NotificationManager:ReserveSlot(0.2, 0.18, 2)
- BorderSizePixel = 0,
- Size = UDim2.new(1, 0, 1, 0),
- Parent = saveNotificationSlot.gui
- saveNotificationText = create('TextLabel')({
- Size = UDim2.new(0.9, 0, 0.9, 0),
- Position = UDim2.new(0.5, 0, 0.5, 0),
- TextColor3 = Color3.new(1, 1, 1),
- TextScaled = true,
- ZIndex = 2,
- })
- Utilities.spTween(saveNotificationGui, 'Position', UDim2.new(-0.01, 0, 0, 0), 0.4, 'easeOutCubic')
- if lastSavedSecondsAgo then
- saveNotificationText.Text = string.format('Roblox DataStores are down. Your data was last saved %d minute%s ago.', m, m 1 and ' or 's')
- saveNotificationText.TextColor3 = Color3.new(1, 0.1, 0.1)
- local m = math.floor(lastSavedSecondsAgo / 60)
- while saveNotificationThread thisThread do
- local nextUpdateAt = lastSavedAt + m * 60
- if saveNotificationThread ~= thisThread then
- end
- end
- saveNotificationText.Text = 'Roblox DataStores are down. Your data has not been saved yet this session.'
- saveNotificationText.TextColor3 = Color3.new(1, 0.1, 0.1)
- end)
- local thisThread = {}
- if saveNotificationText then
- saveNotificationText.Text = 'Roblox DataStores have come back online. Your data has been saved!'
- saveNotificationText.TextColor3 = Color3.new(0.1, 1, 0.1)
- wait(5)
- return
- local slot = saveNotificationSlot
- saveNotificationSlot = nil
- Utilities.pTween(saveNotificationGui, 'Position', UDim2.new(1.1, 0, 0, 0), 0.4, 'easeOutCubic')
- slot:Destroy()
- saveNotificationGui = nil
- end
- end)
- return PlayerData
So my method of getting the free loomiboost from the arch on route 3 over and over again, and I got as much as I thought I would need, and I played through the whole game again. My goal was to get a gleam snocub, but I would have been happy with anything else, and so it did, say hi to the female cafnote: hope
There’s no background nor precise goal in the game. You can create whatever you want using design tools provided by the game. The only limit to what you can build is your mind.It’s a different concept from what we usually see in classic video games. Free roblox usernames with robux. What makes it unique is the focus on the creative dimension of the game.The Roblox universe is huge and there are infinite game modes to discover. Everything depends of the user’s will and what he wants to build.
Roblox Loomian Legacy Obsidrugon
What makes this gleam even luckier is that right as my loomi boost ended, I encountered it(note to self, get more the 5 loomiboost coins) This is to prove that anyone can get a gleam, it just takes patience, and a alternate account. Anyways, later