Roblox Loomian Legacy Loomiboost Free

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Jul 21st, 2019

Roblox Loomian Legacy Next Update

Roblox Loomian Legacy Loomiboost Free
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  1. local Utilities = _p.Utilities
  2. local player = _p.player
  3. local MAX_BP = 9999
  4. gameBegan = false,
  5. medals = {},
  6. bp = 0,
  7. defeatedTrainers = ',
  8. firstNonEggAbility = '
  9. local function canSave()
  10. return _p.Menu.enabled and _p.MasterControl.WalkEnabled and PlayerData.gameBegan and (not _p.NPCChat.chatBox or not _p.NPCChat.chatBox.Parent) and not _p.Battle.currentBattle and not _p.CutsceneManager.InCutscene
  11. local trySaveThread
  12. if canSave() then
  13. return true
  14. local thisThread = {}
  15. spawn(function()
  16. if canSave() then
  17. trySaveThread = nil
  18. end
  19. end
  20. return false
  21. function PlayerData:snapshot(overwrites, enterCutscene)
  22. pcall(function()
  23. cf = _p.player.Character.HumanoidRootPart.CFrame
  24. local chunk = _p.DataManager.currentChunk.id
  25. local topRoom = _p.DataManager.currentChunk:topRoom()
  26. if overwrites then
  27. chunk = overwrites.chunk or chunk
  28. if overwrites.room false then
  29. end
  30. _p.Network:post('PDS', 'snapshot', {
  31. chunk = chunk,
  32. }, enterCutscene)
  33. _p.CutsceneManager.InCutscene = true
  34. end
  35. local k
  36. ..
  37. if k then
  38. if k 'money' then
  39. if PlayerData.moneyUpdateCallback then
  40. end
  41. k = nil
  42. k = v
  43. end
  44. _p.Network:bindEvent('eventCompleted', function(name)
  45. end)
  46. _p.Network:bindEvent('medalObtained', function(i)
  47. end)
  48. _p.Network:bindEvent('ItemProductPurchased', function(itemName, itemIcon)
  49. game:GetService('StarterGui'):SetCore('SendNotification', {
  50. Icon = 'rbxassetid://' . itemIcon
  51. end)
  52. return Utilities.comma_value(m or self.money)
  53. function PlayerData:completeEvent(event, ..)
  54. local r = _p.Network:get('PDS', 'completeEvent', event, ..)
  55. return false
  56. self.completedEvents[event] = true
  57. end
  58. self.trainerName = etc.tName
  59. self.completedEvents = etc.completedEvents
  60. local medals = {}
  61. medals[tonumber(k)] = v
  62. self.medals = medals
  63. _p.Repel.kind = etc.repel.kind
  64. _p.Repel.more = etc.repel.more
  65. if etc.reduceGraphics then
  66. _p.Menu.options:setLightingForReducedGraphics(true)
  67. _p.Menu.options.lastUnstuckTick = etc.lastUnstuckTick or 0
  68. _p.Menu.newGameFlag = true
  69. local location = etc.location
  70. do
  71. local chunk
  72. if not rooms then
  73. chunk = _p.DataManager:loadChunk(location.chunkId, {continueCFrame = cframe})
  74. chunk = _p.DataManager:loadChunk(location.chunkId)
  75. _p.MasterControl:SetIndoors(true)
  76. local roomId = rooms[1][1]
  77. local room = chunk:getRoom(roomId, door, 1, nil, cframe)
  78. chunk:checkRegion(door.Position)
  79. game:GetService('RunService').RenderStepped:wait()
  80. local roomMusicId, roomMusicVolume = chunk:getRoomMusic(roomId)
  81. _p.MusicManager:fadeToVolume('RegionMusic', roomMusicId and 0 or 0.3, 0, true)
  82. _p.MusicManager:stackMusic(roomMusicId, 'RoomMusic', roomMusicVolume)
  83. end
  84. for _ in pairs(chunk.data.regions) do
  85. oneRegion = false
  86. else
  87. end
  88. if oneRegion then
  89. local oneRegionData = chunk.data.regions[next(chunk.data.regions)]
  90. spawn(function()
  91. while true do
  92. if l and l.Name 'RegionMusic' then
  93. end
  94. end
  95. end)
  96. fixMusic()
  97. else
  98. end
  99. local subRoom = rooms[i]
  100. local subRoomButton
  101. for _, p in pairs(chunk:topRoom().model:GetChildren()) do
  102. if (p.Name:find('^SubRoom') and p:IsA('BasePart') or p.Name 'InsideDoor' and p:IsA('Model')) and p:FindFirstChild('id') and p.id.Value subRoomId then
  103. break
  104. end
  105. chunk:stackSubRoom(subRoomId, subRoomButton, true)
  106. chunk:topRoom().exitCFrame = subRoom[2] + chunk.roomStack[#chunk.roomStack - 1].model.Base.Position
  107. workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable
  108. cframe = cframe + chunk:topRoom().model.Base.Position
  109. end
  110. local room = chunk:topRoom()
  111. if entrance then
  112. cframe = entrance.CFrame * CFrame.new(0, 3, 1) * CFrame.Angles(0, math.pi, 0)
  113. entrance = room.model:FindFirstChild('ToChunk:' . chunk.id)
  114. cframe = entrance.CFrame * CFrame.new(0, 0, -5.5)
  115. end
  116. end
  117. if chunk.id 'mining' or _p.Region.FromPart(_p.storage.Models.SpawnRegion):CastPoint(cframe.p) then
  118. indoorsFix()
  119. _p.Menu.options:getUnstuck(true, false)
  120. wait(1)
  121. end
  122. pcall(function()
  123. return
  124. local hit = workspace:FindPartOnRay(Ray.new(cframe.p, Vector3.new(0, -100, 0)))
  125. return
  126. indoorsFix()
  127. if cframe then
  128. _p.Surf:forceSurf(cframe)
  129. Utilities.Teleport(cframe)
  130. end
  131. else
  132. end
  133. end
  134. if _p.debugEnabled and _p.Constants.DEBUG_AUTOSAVE then
  135. local redColor = Color3.new(1, 0, 0)
  136. local blackColor = Color3.new(0, 0, 0)
  137. BackgroundTransparency = 1,
  138. TextColor3 = blackColor,
  139. TextScaled = true,
  140. Size = UDim2.new(0.2, 0, 0.03, 0),
  141. Position = UDim2.new(0.98, 0, 0.83, 0),
  142. })
  143. statusLabel.Size = UDim2.new(1, 0, 1, 0)
  144. statusLabel.Parent = lastSaveLabel
  145. local successThread
  146. _p.Network:bindEvent('saveStatus', function(success, message)
  147. do
  148. successThread = thisThread
  149. lastSaveLabel.TextColor3 = greenColor
  150. delay(10, function()
  151. local s = math.floor(tick() - st)
  152. lastSaveLabel.Text = string.format('Last save %dm %ds ago', math.floor(s / 60), s % 60)
  153. lastSaveLabel.TextColor3 = greenColor:Lerp(redColor, math.clamp((s - 15) / 100, 0, 1))
  154. end
  155. statusLabel.TextColor3 = blackColor
  156. else
  157. end
  158. end)
  159. end
  160. local saveNotificationSlot, saveNotificationGui, saveNotificationText, saveNotificationThread
  161. _p.Network:bindEvent('saveFail', function(lastSavedSecondsAgo)
  162. saveNotificationThread = thisThread
  163. local lastSavedAt = lastSavedSecondsAgo and tick() - lastSavedSecondsAgo
  164. saveNotificationSlot = _p.NotificationManager:ReserveSlot(0.2, 0.18, 2)
  165. BorderSizePixel = 0,
  166. Size = UDim2.new(1, 0, 1, 0),
  167. Parent = saveNotificationSlot.gui
  168. saveNotificationText = create('TextLabel')({
  169. Size = UDim2.new(0.9, 0, 0.9, 0),
  170. Position = UDim2.new(0.5, 0, 0.5, 0),
  171. TextColor3 = Color3.new(1, 1, 1),
  172. TextScaled = true,
  173. ZIndex = 2,
  174. })
  175. Utilities.spTween(saveNotificationGui, 'Position', UDim2.new(-0.01, 0, 0, 0), 0.4, 'easeOutCubic')
  176. if lastSavedSecondsAgo then
  177. saveNotificationText.Text = string.format('Roblox DataStores are down. Your data was last saved %d minute%s ago.', m, m 1 and ' or 's')
  178. saveNotificationText.TextColor3 = Color3.new(1, 0.1, 0.1)
  179. local m = math.floor(lastSavedSecondsAgo / 60)
  180. while saveNotificationThread thisThread do
  181. local nextUpdateAt = lastSavedAt + m * 60
  182. if saveNotificationThread ~= thisThread then
  183. end
  184. end
  185. saveNotificationText.Text = 'Roblox DataStores are down. Your data has not been saved yet this session.'
  186. saveNotificationText.TextColor3 = Color3.new(1, 0.1, 0.1)
  187. end)
  188. local thisThread = {}
  189. if saveNotificationText then
  190. saveNotificationText.Text = 'Roblox DataStores have come back online. Your data has been saved!'
  191. saveNotificationText.TextColor3 = Color3.new(0.1, 1, 0.1)
  192. wait(5)
  193. return
  194. local slot = saveNotificationSlot
  195. saveNotificationSlot = nil
  196. Utilities.pTween(saveNotificationGui, 'Position', UDim2.new(1.1, 0, 0, 0), 0.4, 'easeOutCubic')
  197. slot:Destroy()
  198. saveNotificationGui = nil
  199. end
  200. end)
  201. return PlayerData
RAW Paste Data

So my method of getting the free loomiboost from the arch on route 3 over and over again, and I got as much as I thought I would need, and I played through the whole game again. My goal was to get a gleam snocub, but I would have been happy with anything else, and so it did, say hi to the female cafnote: hope

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i almost ran away from her, thank god I saw the sparkles
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Loomian

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What makes this gleam even luckier is that right as my loomi boost ended, I encountered it(note to self, get more the 5 loomiboost coins) This is to prove that anyone can get a gleam, it just takes patience, and a alternate account. Anyways, later