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This wiki documents the Roblox game I Don't Feel So Good Simulator by Phexonia Studios. This wiki contains everything you need to know about the game, from removed taunts, unobtainable items to event NPCs, all in the one package. Become a wiki contributor yourself and help document the game! Don't have an account? Register Start a Wiki. If this happens, ignore the trade and report it with ROBLOX's report system. Suggest Articles-. Apocalypse Rising. Arsenal. Bee Swarm Simulator. Blackhawk Rescue Mission 5. Black Magic II. Black Hole Simulator. Blox Cards. Boku No Roblox. I Don't Feel So Oof. Is a comedy simulator game created by OofGamesLord based on the I Don't Feel So Good meme in which players disintegrate themselves to earn ashes, which can be used to purchase gears and cosmetics.
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- -- Globals
- {
- ['AssetService']= game:GetService('AssetService');
- ['BadgeService']= game:GetService('BadgeService');
- ['ChangeHistoryService']= game:GetService('ChangeHistoryService');
- ['CollectionService']= game:GetService('CollectionService');
- ['ContentProvider']= game:GetService('ContentProvider');
- ['ContextActionService']= game:GetService('ContextActionService');
- ['DataStoreService']= game:GetService('DataStoreService');
- ['GamePassService']= game:GetService('GamePassService');
- ['GroupService']= game:GetService('GroupService');
- ['HapticService']= game:GetService('HapticService');
- ['InsertService']= game:GetService('InsertService');
- ['JointsService']= game:GetService('JointsService');
- ['KeyframeSequenceProvider']= game:GetService('KeyframeSequenceProvider');
- ['LogService']= game:GetService('LogService');
- ['LocalizationService']= game:GetService('LocalizationService');
- ['MarketplaceService']= game:GetService('MarketplaceService');
- ['PathfindingService']= game:GetService('PathfindingService');
- ['PhysicsService']= game:GetService('PhysicsService');
- ['PointsService']= game:GetService('PointsService');
- ['ReplicatedFirst']= game:GetService('ReplicatedFirst');
- ['ReplicatedStorage']= game:GetService('ReplicatedStorage');
- ['ScriptContext']= game:GetService('ScriptContext');
- ['ServerScriptService']= game:GetService('ServerScriptService');
- ['ServerStorage']= game:GetService('ServerStorage');
- ['SoundService']= game:GetService('SoundService');
- ['StarterPack']= game:GetService('StarterPack');
- ['StarterPlayer']= game:GetService('StarterPlayer');
- ['TeleportService']= game:GetService('TeleportService');
- ['TextService']= game:GetService('TextService');
- ['TweenService']= game:GetService('TweenService');
- ['UserInputService']= game:GetService('UserInputService');
- }
- {
- Player = Services.Players.LocalPlayer;
- Character =function()
- wait()
- until_G.Services.Players.LocalPlayer.Character ~=nil
- end;
- Camera = Services.Workspace.CurrentCamera;
- Mouse = Services.Players.LocalPlayer:GetMouse();
- Backpack = Services.Players.LocalPlayer:WaitForChild('Backpack')
- _G.Disabled =false
- local Player = Client.Player
- local Backpack = Client.Backpack
- local bindCustomer = Services.ReplicatedStorage:WaitForChild('remotes'):WaitForChild('bindCustomer')
- while wait()andnot_G.Disabled do wait()
- Tires ={}
- workspace:WaitForChild('zones'):WaitForChild('depositZone').CFrame = Player.Character.HumanoidRootPart.CFrame * CFrame.new(math.random(),0,0);
- if BackpackTire[1]then
- else
- end
- BackpackTire ='Nill'
- if Services.ReplicatedStorage:WaitForChild('games'):FindFirstChild(BackpackTire)then
- local GameTire = Services.ReplicatedStorage:WaitForChild('games'):WaitForChild(BackpackTire)
- local CharacterTire = GameTire:WaitForChild('tier')
- local CharacterCash = GameTire:WaitForChild('cash')
- for Index, Tire inpairs(Services.ReplicatedStorage:WaitForChild('games'):GetChildren())do
- local cash = Tire:WaitForChild('cash')
- Tires[#Tires +1]= Tire:WaitForChild('tier')
- end
- for Index, Customer inipairs(Services.Workspace:WaitForChild('customers'):GetChildren())do
- local properties = Customer:FindFirstChild('properties')
- local Typeproperties = Customer:WaitForChild('properties')
- local Typetier = Typeproperties:FindFirstChild('tier')
- local Typestier = Typeproperties:WaitForChild('tier')
- for _,Tire inpairs(Tires)do
- ifstring.lower(Typestier.Value)string.lower(Tire.Value)then
- if Customer.PrimaryPart:FindFirstChild('EZLink')then
- EZLink.Name ='EZLink'
- EZLink.Part0 = Player.Character.PrimaryPart
- end
- for Index, Part inpairs(Customer:GetDescendants())do
- Part.CanCollide =false
- end
- end
- end
- end
- end
- end)
- end
- Start()
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Factory Town is a Town-Builder / Factory Management strategy game created by Erik Asmussen. It has been in development since mid-2017 and the early access build has been released on March 12, 2019 on Steam!
Game Menu
I Don't Feel So Good Simulator Roblox Stones Wikipedia
Workers
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Mana
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I Don't Feel So Good Simulator Roblox Stones Wiki Codes
Grain Mill
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Grain Mill
House
Lumber Mill
Market Buildings
Pasture
School
Stone Mason
Workshop
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