I Don't Feel So Good Simulator Roblox Stones Wiki

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  1. -- Globals
  2. {
  3. ['AssetService']= game:GetService('AssetService');
  4. ['BadgeService']= game:GetService('BadgeService');
  5. ['ChangeHistoryService']= game:GetService('ChangeHistoryService');
  6. ['CollectionService']= game:GetService('CollectionService');
  7. ['ContentProvider']= game:GetService('ContentProvider');
  8. ['ContextActionService']= game:GetService('ContextActionService');
  9. ['DataStoreService']= game:GetService('DataStoreService');
  10. ['GamePassService']= game:GetService('GamePassService');
  11. ['GroupService']= game:GetService('GroupService');
  12. ['HapticService']= game:GetService('HapticService');
  13. ['InsertService']= game:GetService('InsertService');
  14. ['JointsService']= game:GetService('JointsService');
  15. ['KeyframeSequenceProvider']= game:GetService('KeyframeSequenceProvider');
  16. ['LogService']= game:GetService('LogService');
  17. ['LocalizationService']= game:GetService('LocalizationService');
  18. ['MarketplaceService']= game:GetService('MarketplaceService');
  19. ['PathfindingService']= game:GetService('PathfindingService');
  20. ['PhysicsService']= game:GetService('PhysicsService');
  21. ['PointsService']= game:GetService('PointsService');
  22. ['ReplicatedFirst']= game:GetService('ReplicatedFirst');
  23. ['ReplicatedStorage']= game:GetService('ReplicatedStorage');
  24. ['ScriptContext']= game:GetService('ScriptContext');
  25. ['ServerScriptService']= game:GetService('ServerScriptService');
  26. ['ServerStorage']= game:GetService('ServerStorage');
  27. ['SoundService']= game:GetService('SoundService');
  28. ['StarterPack']= game:GetService('StarterPack');
  29. ['StarterPlayer']= game:GetService('StarterPlayer');
  30. ['TeleportService']= game:GetService('TeleportService');
  31. ['TextService']= game:GetService('TextService');
  32. ['TweenService']= game:GetService('TweenService');
  33. ['UserInputService']= game:GetService('UserInputService');
  34. }
  35. {
  36. Player = Services.Players.LocalPlayer;
  37. Character =function()
  38. wait()
  39. until_G.Services.Players.LocalPlayer.Character ~=nil
  40. end;
  41. Camera = Services.Workspace.CurrentCamera;
  42. Mouse = Services.Players.LocalPlayer:GetMouse();
  43. Backpack = Services.Players.LocalPlayer:WaitForChild('Backpack')
  44. _G.Disabled =false
  45. local Player = Client.Player
  46. local Backpack = Client.Backpack
  47. local bindCustomer = Services.ReplicatedStorage:WaitForChild('remotes'):WaitForChild('bindCustomer')
  48. while wait()andnot_G.Disabled do wait()
  49. Tires ={}
  50. workspace:WaitForChild('zones'):WaitForChild('depositZone').CFrame = Player.Character.HumanoidRootPart.CFrame * CFrame.new(math.random(),0,0);
  51. if BackpackTire[1]then
  52. else
  53. end
  54. BackpackTire ='Nill'
  55. if Services.ReplicatedStorage:WaitForChild('games'):FindFirstChild(BackpackTire)then
  56. local GameTire = Services.ReplicatedStorage:WaitForChild('games'):WaitForChild(BackpackTire)
  57. local CharacterTire = GameTire:WaitForChild('tier')
  58. local CharacterCash = GameTire:WaitForChild('cash')
  59. for Index, Tire inpairs(Services.ReplicatedStorage:WaitForChild('games'):GetChildren())do
  60. local cash = Tire:WaitForChild('cash')
  61. Tires[#Tires +1]= Tire:WaitForChild('tier')
  62. end
  63. for Index, Customer inipairs(Services.Workspace:WaitForChild('customers'):GetChildren())do
  64. local properties = Customer:FindFirstChild('properties')
  65. local Typeproperties = Customer:WaitForChild('properties')
  66. local Typetier = Typeproperties:FindFirstChild('tier')
  67. local Typestier = Typeproperties:WaitForChild('tier')
  68. for _,Tire inpairs(Tires)do
  69. ifstring.lower(Typestier.Value)string.lower(Tire.Value)then
  70. if Customer.PrimaryPart:FindFirstChild('EZLink')then
  71. EZLink.Name ='EZLink'
  72. EZLink.Part0 = Player.Character.PrimaryPart
  73. end
  74. for Index, Part inpairs(Customer:GetDescendants())do
  75. Part.CanCollide =false
  76. end
  77. end
  78. end
  79. end
  80. end
  81. end)
  82. end
  83. Start()
Welcome to the Official Factory Town Wiki
the Factory Town guide written and maintained by the players.

Please feel free to contribute by creating new articles or expanding existing ones. There are also many Wanted pages!

Factory Town is a Town-Builder / Factory Management strategy game created by Erik Asmussen. It has been in development since mid-2017 and the early access build has been released on March 12, 2019 on Steam!

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I Don't Feel So Good Simulator Roblox Stones Wikipedia

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I Don't Feel So Good Simulator Roblox Stones Wiki Codes

Barn
Grain Mill
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Barn
Grain Mill
House
Lumber Mill
Market Buildings
Pasture
School
Stone Mason
Workshop
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To write a new article, just enter the article title in the box below or in the search box at the top of the page.
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