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- -- by fo43123
- local me = game.Players.LocalPlayer
- local char = me.Character
- local hd = char:FindFirstChild('Head')
- local ts = char:FindFirstChild('Torso')or char:FindFirstChild('UpperTorso')
- local ra = char:FindFirstChild('Right Arm')or char:FindFirstChild('RightUpperArm')
- local la = char:FindFirstChild('Left Arm')or char:FindFirstChild('LeftUpperArm')
- local rl = char:FindFirstChild('Right Leg')or char:FindFirstChild('RightUpperLeg')
- local ll = char:FindFirstChild('Left Leg')or char:FindFirstChild('LeftUpperLeg')
- local root = char:FindFirstChild('HumanoidRootPart')
- local rs = ts:FindFirstChild('Right Shoulder')
- local rh = ts:FindFirstChild('Right Hip')
- local nk = ts:FindFirstChild('Neck')
- local base = workspace:FindFirstChild('Baseplate')or workspace:FindFirstChild('Base')
- local cooldown =false
- localcos=math.cos
- localrad=math.rad
- local cfn = CFrame.new
- local v3 = Vector3.new
- local unfreeze ={}
- local connect ={}
- local effects =nil
- if char:FindFirstChild('Effects')then
- else
- effects.Name ='Effects'
- ArtificialHB = Instance.new('BindableEvent', script)
- script:WaitForChild('Heartbeat')
- frame =1/60
- allowframeloss =false
- lastframe = tick()
- game:GetService('RunService').Heartbeat:connect(function(s, p)
- if tf >= frame then
- script.Heartbeat:Fire()
- else
- script.Heartbeat:Fire()
- lastframe = tick()
- if tossremainder then
- else
- end
- end)
- function swait(t)
- script.Heartbeat.Event:Wait()
- for i =0, t do
- end
- end
- function sound(id, parent, vol, pitch, timepos)
- s.Parent = parent
- s.Volume = vol
- s.TimePosition = timepos
- game.Debris:AddItem(s, s.PlaybackSpeed +5)
- coroutine.wrap(function()
- hum.CameraOffset = hum.CameraOffset:lerp(v3(rand(-1,1), rand(-1,1), rand(-1,1)),0.1* intensity)
- end
- end)()
- local par = obj
- pcall(function()
- par = par.Parent
- ret = par
- end
- end)
- end
- local TimeStopSounds ={
- TimeStop ='rbxassetid://2152227673';
- cantimestop =false
- local effect1 = Instance.new('Part', effects)
- effect1.Material ='ForceField'
- effect1.CanCollide =false
- effect1.Transparency =0
- for i,v inpairs(workspace:GetDescendants())do
- ifnot v.Anchored andnot findascendant(v,'Tool')andnot findascendant(v,'HopperBin')then
- v.Anchored =true
- end
- end
- ifnot v:IsDescendantOf(char)then
- v:Pause()
- end
- end
- local last = v.Health
- local e = v.HealthChanged:connect(function(hp)
- table.insert(health,{humanoid = v, change = last - hp})
- last = hp
- end)
- end
- local lastforce = v.MaxForce
- table.insert(unfreeze,{force = v, change = lastforce})
- if v:IsA('BodyPosition')then
- local lastD = v.D
- v.MaxForce = v3(0,0,0)
- v.P =0
- table.insert(unfreeze,{position = v, change = lastposition, dchange = lastD, pchange = lastP})
- if v:IsA('BodyForce')then
- v.Force = v3(0,0,0)
- table.insert(unfreeze,{force2 = v, fchange = lastforce2})
- end
- ee = workspace.DescendantAdded:Connect(function(v)
- ifnot v.Anchored andnot findascendant(v,'Tool')andnot findascendant(v,'HopperBin')then
- v.Anchored =true
- end
- end
- ifnot v:IsDescendantOf(char)then
- v:Pause()
- end
- end
- local last = v.Health
- local e = v.HealthChanged:connect(function(hp)
- table.insert(health,{humanoid = v, change = last - hp})
- last = hp
- end)
- end
- cce = Instance.new('ColorCorrectionEffect', game.Lighting)
- for i =1,10do
- cce.Saturation = cce.Saturation -0.1
- swait(5)
- end)()
- for i =1,1000do
- effect1.Size = effect1.Size:lerp(v3(50,50,50),0.015)
- effect1.Transparency = effect1.Transparency +0.010
- effect1:Destroy()
- swait()
- end)()
- local effect2 = Instance.new('Part', effects)
- effect3.Shape ='Ball'
- effect3.Anchored =true
- effect3.Size = v3(0,0,0)
- effect2.Shape ='Ball'
- effect2.Anchored =true
- effect2.Size = v3(40,40,40)
- coroutine.wrap(function()
- effect2.Transparency = effect2.Transparency -0.11
- end
- coroutine.wrap(function()
- effect3.CFrame = ts.CFrame
- effect3.Size = effect3.Size:lerp(v3(50,50,50),0.015)
- effect3.Transparency = effect3.Transparency +0.010
- effect3:Destroy()
- swait()
- end)()
- effect2.CFrame = ts.CFrame
- effect2.Size = effect2.Size:lerp(v3(0,0,0),0.015)
- effect2.Transparency = effect2.Transparency +0.015
- effect2:Destroy()
- swait()
- end)()
- cooldown =true
- coroutine.wrap(function()
- coroutine.wrap(function()
- camshake(20,0.3)
- cce.Contrast = cce.Contrast -0.1
- end
- end)()
- wait(1.5)
- pcall(function()
- end)
- v:Resume()
- end
- pcall(function()
- end)
- for i,v inpairs(health)do
- local humanoid = v.humanoid
- if humanoid.Parent:FindFirstChild('Health')then
- humanoid.Parent.Health.Disabled =false
- end
- end
- ee:Disconnect()
- health ={}
- end)()
- end)()
- cooldown =false
- if str.lower(key)'r'and cantimestop and cooldown falsethen
- elseif str.lower(key)'r'and cantimestop falseand cooldown then
- end