All of his items in the shop could be purchased using the very event tokens that lead to his arrival, except for his Lures, which used Faz-Coins.Within the game, Golden Freddy acts as a sort of combination of almost all the current characters. Despite having different modes, he always haywires frequently. His footsteps are like metallic springs moving, however they can change dependent on what mode he's in.
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6x Xp Arc Of Forbidden Elements Hacks For Roblox Script Pastebin
- game.Players.LocalPlayer.leaderstats1.Level.Value = 1000
- max tries:
- game.Players.LocalPlayer.leaderstats1.Tries.Value = 999
- bluesteel custom:
- local custom =game.Lighting.Customs.Bluesteel.Stuff.ScrollingFrame
- custom['Bluesteel Fist'].Learn['Bluesteel Fist']:Clone().Parent = game.Players.LocalPlayer.Backpack
- local custom =game.Lighting.Customs.Bluesteel.Stuff.ScrollingFrame
- custom['Bluesteel Cloak'].Learn['Bluesteel Cloak']:Clone().Parent = game.Players.LocalPlayer.Backpack
- local custom =game.Lighting.Customs.Bluesteel.Stuff.ScrollingFrame
- custom['Bluesteel Bomb'].Learn['Bluesteel Bomb']:Clone().Parent = game.Players.LocalPlayer.Backpack
- local custom =game.Lighting.Customs.Bluesteel.Stuff.ScrollingFrame
- custom['Bluesteel Crush'].Learn['Bluesteel Crush']:Clone().Parent = game.Players.LocalPlayer.Backpack
- local custom =game.Lighting.Customs.Bluesteel.Stuff.ScrollingFrame
- custom['Bluesteel Wall'].Learn['Bluesteel Wall']:Clone().Parent = game.Players.LocalPlayer.Backpack
- local custom =game.Lighting.Customs.Bluesteel.Stuff.ScrollingFrame
- custom['Bluesteel Barrage'].Learn['Bluesteel Barrage']:Clone().Parent = game.Players.LocalPlayer.Backpack
- local custom =game.Lighting.Customs.Bluesteel.Stuff.ScrollingFrame
- custom['Bluesteel Fist'].Learn['Bluesteel Fist']:Clone().Parent = game.Players.LocalPlayer.StarterGear
- local custom =game.Lighting.Customs.Bluesteel.Stuff.ScrollingFrame
- custom['Bluesteel Cloak'].Learn['Bluesteel Cloak']:Clone().Parent = game.Players.LocalPlayer.StarterGear
- local custom =game.Lighting.Customs.Bluesteel.Stuff.ScrollingFrame
- custom['Bluesteel Bomb'].Learn['Bluesteel Bomb']:Clone().Parent = game.Players.LocalPlayer.StarterGear
- local custom =game.Lighting.Customs.Bluesteel.Stuff.ScrollingFrame
- custom['Bluesteel Crush'].Learn['Bluesteel Crush']:Clone().Parent = game.Players.LocalPlayer.StarterGear
- local custom =game.Lighting.Customs.Bluesteel.Stuff.ScrollingFrame
- custom['Bluesteel Wall'].Learn['Bluesteel Wall']:Clone().Parent = game.Players.LocalPlayer.StarterGear
- local custom =game.Lighting.Customs.Bluesteel.Stuff.ScrollingFrame
- custom['Bluesteel Barrage'].Learn['Bluesteel Barrage']:Clone().Parent = game.Players.LocalPlayer.StarterGear
- game.Players.YOURNAME.BackPack.ANTIXPLOIT:Remove()
6x Xp Arc Of Forbidden Elements Hacks For Roblox Script Pastebin
6x Xp Arc Of Forbidden Elements Hacks For Roblox Script Exploit
- --This ROBLOX Script Is Made By The Respected Owners.
- --Script Hidden For Privacy Of The Users. Script Hidden For Privacy Of The Users.
- --Instructions Copy and paste into script builder,
- --Put two names into 'YOURNAME', and 'THE VICTIM' (One of them doesn't have to be you)
- --This Script Makes two players in your game. Well. I think its in the title ;D
- ----------------------------------------------------------------------------------------
- function fWeld(zName, zParent, zPart0, zPart1, zCoco, a, b, c, d, e, f)
- funcw.Name = zName
- funcw.Part0 = zPart0
- if (zCoco true) then
- funcw.C0 = CFrame.new(a, b, c) * CFrame.fromEulerAnglesXYZ(d, e, f)
- funcw.C1 = CFrame.new(a, b, c) * CFrame.fromEulerAnglesXYZ(d, e, f)
- return funcw
- function fun(n1, n2)
- t1 = game.Players[n1].Character.Torso
- t2.Parent.Humanoid.PlatformStand = true
- ls1 = Instance.new('Weld')
- ls1.Part0 = t1
- ls1.C0 = CFrame.new(-1.5,0,0)
- t1['Right Shoulder']:Remove()
- rs1.Parent = t1
- rs1.Part1 = t1.Parent['Right Arm']
- rs1.Name = 'Right Shoulder'
- ls2 = Instance.new('Weld')
- ls2.Part0 = t2
- ls2.C0 = CFrame.new(-1.5,0,0)
- t2['Right Shoulder']:Remove()
- rs2.Parent = t2
- rs2.Part1 = t2.Parent['Right Arm']
- rs2.Name = 'Right Shoulder'
- lh2 = Instance.new('Weld')
- lh2.Part0 = t2
- lh2.C0 = CFrame.new(-0.5,-2,0)
- t2['Right Hip']:Remove()
- rh2.Parent = t2
- rh2.Part1 = t2.Parent['Right Leg']
- rh2.Name = 'Right Hip'
- d.TopSurface = 0
- d.CanCollide = false
- d.BrickColor = BrickColor.new('Medium stone grey')
- d.Parent = t1
- local dm = Instance.new('SpecialMesh')
- dm.Parent = d
- fWeld('weld',t1,t1,d,true,-0.2,-1.3,-0.6,0,0,0)
- d2.Parent = t1
- local c = Instance.new('Part')
- c.BottomSurface = 0
- c.BrickColor = BrickColor.new('Pastel brown')
- c.formFactor = 'Custom'
- cm = Instance.new('CylinderMesh')
- a = fWeld('weld',t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-80),0,0)
- c2.BrickColor = BrickColor.new('Medium stone grey')
- c2.Parent = t1
- fWeld('weld',c,c,c2,true,0,0+(c.Size.y/2),0,math.rad(-10),0,0)
- bl.TopSurface = 0
- bl.CanCollide = false
- bl.Shape = 'Ball'
- bl.Size = Vector3.new(1,1,1)
- dm.MeshType = 'Sphere'
- dm.Scale = Vector3.new(1.2,1.2,1.2)
- local br = Instance.new('Part')
- br.BottomSurface = 0
- br.BrickColor = BrickColor.new('Pastel brown')
- br.Parent = t2
- local dm = Instance.new('SpecialMesh')
- dm.Parent = br
- fWeld('weld',t2,t2,br,true,0.5,0.5,-0.6,0,0,0)
- bln.TopSurface = 0
- bln.CanCollide = false
- bln.Parent = t2
- local dm = Instance.new('SpecialMesh')
- dm.Parent = bln
- fWeld('weld',t2,t2,bln,true,-0.5,0.5,-1.2,0,0,0)
- brn.TopSurface = 0
- brn.CanCollide = false
- brn.Parent = t2
- local dm = Instance.new('SpecialMesh')
- dm.Parent = brn
- fWeld('weld',t2,t2,brn,true,0.5,0.5,-1.2,0,0,0)
- lh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,-0.4,0)
- rh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,0.4,0)
- ls2.C1 = CFrame.new(-0.5,-1.3,-0.5) * CFrame.Angles(0.9,-0.4,0)
- rs2.C1 = CFrame.new(0.5,-1.3,-0.5) * CFrame.Angles(0.9,0.4,0)
- ls1.C1 = CFrame.new(-0.5,0.7,0) * CFrame.Angles(-0.9,-0.4,0)
- rs1.C1 = CFrame.new(0.5,0.7,0) * CFrame.Angles(-0.9,0.4,0)
- t1.weldx:Remove()
- we = fWeld('weldx', t1, t1, t2, true, 0, -0.9, -1.3, math.rad(-90), 0, 0)
- n.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-210), math.rad(180), 0)
- coroutine.resume(coroutine.create(function()
- for i = 1,6 do
- wait()
- we.C1 = we.C1 * CFrame.new(0,0.3,0)
- end
- end))
- fun('YOURNAME', 'THE VICTIM')